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(Journal Update at 9/27/13) Up for vote: Please comment!
Next Session: Tomorrow at start time of 8:30PM -9:00PM and going for an hour or two?
OR
Name a day and time you'd like to see it.
chat.deviantart.com/chat/Tempe… Is the location of the chat room.
FOR THOSE WHO ARE ATTENDING
ADMINS: Please contact me when you can. we need to discuss the campaign for the night.
PLAYERS: If you plan to participate, PLEASE COMMENT BELOW. This will be an introductory RP to get you into the swing of being in the Kingdoms. And for those participating, please turn in the following:
STATS: Total 110 Points to spread among the following stats! Any one stat cannot exceed 18!
INT - Intelligence: A measure of a character's problem-solving ability. Intelligence controls a character's ability to comprehend foreign languages and their skill in magics that require education to learn - such as runic, summoning circle, and alchemy. In charge of skills such as Reading, Herbalism, Library Research, Invention, and Medicine.
WILL - Willpower. Will you stand or run in a big fight, will you succumb to the charm spell from the dashing villain, will you pick yourself up again when it would otherwise be "impossible" to do so. Also controls how you handle pain, or weariness, or laziness.
WIS - Wisdom: A measure of a character's common sense. How well they judge a situation, how gullible they are, and how well they know what to do in a situation are here. Skills such as Courtesan Eitiquette, Detect Lie, Perception, Alertness, and Animal Training.
SPI - Spirit: A measure of the character's spirituality, required for your aptitude with spells - how hard you hit with them, and how often you can cast them. Low SPI characters will get tired easily casting spells. Also handles skills such as Intuition, Priestess skills, and Magical Sense.
LUC - Luck: Controls chance to reroll bad shots, how good of treasure you'll get, and how often in the game opportunities will roll your way.
STR - Strength: A measure of how physically strong a character is. Strength often controls the maximum weight the character can carry, melee attack and/or damage. Armor and Weapons often have STR requirements if they are large unless magically enchanted.
DEX - Dexterity: Manual dexterity. Good for artists, musicians, dancers, and thieves - as well as anyone skilled in delicate work.
AGI - Agility. Your speed and dodging ability. Good for running, evading, sneaking, and climbing.
CON - Constitution: A measure of how resilient a character is. Constitution often influences hit points, resistances for special types of damage (poisons, illness, heat etc.) and fatigue.
ITEMS: (What weapons, travel gear, identification, and other necessaries the charie has - including armor if applicable)
YUNARI: Nobles start with 24. Middle Class starts with 16. Wanderers begin with 10.
1 Yunari bonus for each optional quest you undertake.
BONUS - Get coins for finishing optional challenges!
Next Session: Tomorrow at start time of 8:30PM -9:00PM and going for an hour or two?
OR
Name a day and time you'd like to see it.
chat.deviantart.com/chat/Tempe… Is the location of the chat room.
FOR THOSE WHO ARE ATTENDING
ADMINS: Please contact me when you can. we need to discuss the campaign for the night.
PLAYERS: If you plan to participate, PLEASE COMMENT BELOW. This will be an introductory RP to get you into the swing of being in the Kingdoms. And for those participating, please turn in the following:
STATS: Total 110 Points to spread among the following stats! Any one stat cannot exceed 18!
INT - Intelligence: A measure of a character's problem-solving ability. Intelligence controls a character's ability to comprehend foreign languages and their skill in magics that require education to learn - such as runic, summoning circle, and alchemy. In charge of skills such as Reading, Herbalism, Library Research, Invention, and Medicine.
WILL - Willpower. Will you stand or run in a big fight, will you succumb to the charm spell from the dashing villain, will you pick yourself up again when it would otherwise be "impossible" to do so. Also controls how you handle pain, or weariness, or laziness.
WIS - Wisdom: A measure of a character's common sense. How well they judge a situation, how gullible they are, and how well they know what to do in a situation are here. Skills such as Courtesan Eitiquette, Detect Lie, Perception, Alertness, and Animal Training.
SPI - Spirit: A measure of the character's spirituality, required for your aptitude with spells - how hard you hit with them, and how often you can cast them. Low SPI characters will get tired easily casting spells. Also handles skills such as Intuition, Priestess skills, and Magical Sense.
LUC - Luck: Controls chance to reroll bad shots, how good of treasure you'll get, and how often in the game opportunities will roll your way.
STR - Strength: A measure of how physically strong a character is. Strength often controls the maximum weight the character can carry, melee attack and/or damage. Armor and Weapons often have STR requirements if they are large unless magically enchanted.
DEX - Dexterity: Manual dexterity. Good for artists, musicians, dancers, and thieves - as well as anyone skilled in delicate work.
AGI - Agility. Your speed and dodging ability. Good for running, evading, sneaking, and climbing.
CON - Constitution: A measure of how resilient a character is. Constitution often influences hit points, resistances for special types of damage (poisons, illness, heat etc.) and fatigue.
ITEMS: (What weapons, travel gear, identification, and other necessaries the charie has - including armor if applicable)
YUNARI: Nobles start with 24. Middle Class starts with 16. Wanderers begin with 10.
1 Yunari bonus for each optional quest you undertake.
BONUS - Get coins for finishing optional challenges!
Private collection, please do not unlock
private drawings such as sketches, portraits and various handmade drawings. Due to the fact that it is not possible to hide folders, I decided to use this form of collecting my works
$100/month
Optional Challenges! :D
~trophyplz (https://www.deviantart.com/trophyplz)
By request, and new round of optional challenges - And this time's theme:
Growth and Loss. :iconripplz:
You have one month to complete the following task, with art or story! :D
You've lost something important from your childhood. Maybe it's a person who has become missing or deceased. Maybe it's a place that has been destroyed. Maybe it's an item that's gone missing. What is it, and how will your character cope?
The prize of in-game monies, will be awarded to those who explore fully, to the best of their abilities, on theme.
The prize is in Yunari - 3, in fact. While that might not seem
Magic School in Session-Classes and Types of Users
Class is in session! Today's lesson:
Types of magical classes, what their restrictions are, and how to become one!
Arcane Magics Branch
Wizard/Wizardess is your standard Mage class. They devote their lives to studying non-Spiritualist magics. Most specialize in only one element of magic - some rare few dual class. Attendence in a Magic School or tutorage from a higher level Wizard required.
Special Magics Branch
Psion is a class devoted exclusively to the mental arts - psionics. Psions are born with a talent, or use a Psion Amethyst to stimulate the growth of this talent (though those stones are very rare). It is only considere
Magic School in Session - Magical Alignment
Magic Lesson #2 - Types of Magical Alignments
In this lesson, it's time to tackle the difference between Physical VS Astral VS Celestial Magic. What comprises these categories?
Physical Elements are those that can be touched and interacted with. They include Earth, Wind, Fire, Water, Lightning, Ice, and Plant. You could say they are the tangible elements.
Astral Elements are those whose effects are measurable, but are intangible to touch. They include: Spirit, Mind, Time (Order), Chaos (Space), Force (Sun), the forbidden Night, and the controversial infant element of Dream*.
Celesital Elements are those whose effects transcend the mortal
RPG Chat Times - Vote Conclusion!
Final Vote:
1 Chat for those who can make it. Saturday, October 5th at 3:30 PM.
1 Chat also at Sunday, October 6th, at 8:30 PM
Hope to see you there! :D
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I might be a bit late. Having dinner with the family @-@