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:iconnewplz: (Journal Update at 9/27/13) Up for vote: Please comment!
Next Session: Tomorrow at start time of 8:30PM -9:00PM and going for an hour or two?
OR
Name a day and time you'd like to see it. :D

 chat.deviantart.com/chat/Tempe… Is the location of the chat room.

                :iconblueheartplz: FOR THOSE WHO ARE ATTENDING :iconblueheartplz:
ADMINS: Please contact me when you can. we need to discuss the campaign for the night. :D

PLAYERS: If you plan to participate, PLEASE COMMENT BELOW. This will be an introductory RP to get you into the swing of being in the Kingdoms. :D And for those participating, please turn in the following:

STATS:   Total 110 Points to spread among the following stats! Any one stat cannot exceed 18!
INT - Intelligence: A measure of a character's problem-solving ability. Intelligence controls a character's ability to comprehend foreign languages and their skill in magics that require education to learn - such as runic, summoning circle, and alchemy. In charge of skills such as Reading, Herbalism, Library Research, Invention, and Medicine.
WILL - Willpower. Will you stand or run in a big fight, will you succumb to the charm spell from the dashing villain, will you pick yourself up again when it would otherwise be "impossible" to do so. Also controls how you handle pain, or weariness, or laziness.
WIS - Wisdom: A measure of a character's common sense. How well they judge a situation, how gullible they are, and how well they know what to do in a situation are here. Skills such as Courtesan Eitiquette, Detect Lie, Perception, Alertness, and Animal Training.
SPI - Spirit: A measure of the character's spirituality, required for your aptitude with spells - how hard you hit with them, and how often you can cast them. Low SPI characters will get tired easily casting spells. Also handles skills such as Intuition, Priestess skills, and Magical Sense.
LUC - Luck: Controls chance to reroll bad shots, how good of treasure you'll get, and how often in the game opportunities will roll your way.
STR - Strength: A measure of how physically strong a character is. Strength often controls the maximum weight the character can carry, melee attack and/or damage. Armor and Weapons often have STR requirements if they are large unless magically enchanted.
DEX  - Dexterity: Manual dexterity. Good for artists, musicians, dancers, and thieves - as well as anyone skilled in delicate work.
AGI - Agility. Your speed and dodging ability. Good for running, evading, sneaking, and climbing.
CON - Constitution: A measure of how resilient a character is. Constitution often influences hit points, resistances for special types of damage (poisons, illness, heat etc.) and fatigue.

ITEMS: (What weapons, travel gear, identification, and other necessaries the charie has - including armor if applicable)

YUNARI: Nobles start with 24. Middle Class starts with 16. Wanderers begin with 10.
1 Yunari bonus for each optional quest you undertake.

BONUS - Get coins for finishing optional challenges!
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fencergirl00's avatar
I might be a bit late. Having dinner with the family @-@